どーもー。イノえもんですー。建設相スランプの作品を紹介いたします。
イエフー!!
(ここからはスランプの提供でお送りいたします)
スランプ研究所
中央の装置は開発中の爆弾だ!!決して撃つなよ!…え?まあ、撃ってもいいけど…。
夜見るとライトアップされていいかも。ちなみに、隣の小さな小屋は仮眠室。
=これができるまで…==========
スランプ「やっと完成だ!!やったー!」
スランプ「いいんじゃない」
スランプ「さて寝るか…」
キイィイィィイィン!!!
スランプ「ん?」
どかーーん!
スランプ「えぇっ!?」
スランプ「そんな〜!」
====================
感想よろしく!
コピーして「ms0:CHEATS/VCS/cheats.txt」に張り付けてください。
↓クリックで全部選択できます↓
#cheat sramp's proving ground ...near the base //by sramp moveto(-1634.56,-169.56,14.87); object(0x1CE7,0,0,172); move(90.97,-35.19,2.10); object(0x1CB2,180,180,76); move(10.12,7.68,0.00); object(0x1CB2,180,180,28); move(0.76,12.94,0.00); object(0x1CB2,180,180,339); move(-9.20,8.94,0.00); object(0x1CB2,180,180,290); move(-13.11,-1.24,0.00); object(0x1CB2,180,180,239); move(-7.39,-10.67,0.00); object(0x1CB2,180,180,190); move(3.46,-12.72,0.00); object(0x1CB2,180,180,140); move(7.85,6.67,3.30); object(0x1CB2,180,90,140); move(7.62,-0.32,0.00); object(0x1CB2,180,90,45); move(0.72,6.49,0.00); object(0x1CB2,180,90,327); move(-1.13,1.26,0.00); object(0x1CB2,180,90,309); move(-3.64,1.13,0.00); object(0x1CB2,180,90,266); move(-4.60,-3.70,0.00); object(0x1CB2,180,90,197); move(4.13,-6.61,0.00); object(0x1CB2,180,90,99); move(6.06,5.08,0.00); object(0x1CB2,180,90,1); move(-2.04,4.18,0.00); object(0x1CB2,180,90,307); move(-3.89,1.02,0.00); object(0x1CB2,180,90,262); move(-3.69,-2.42,0.00); object(0x1CB2,180,90,212); move(-0.43,-4.61,0.00); object(0x1CB2,180,90,159); move(3.67,-3.19,0.00); object(0x1CB2,180,90,103); move(5.04,1.57,0.00); object(0x1CB2,180,90,42); move(-9.05,3.69,0.00); object(0x1CB2,180,90,182); move(3.04,4.53,0.00); object(0x1CB2,180,90,245); move(4.08,-9.56,0.00); object(0x1CB2,180,90,68); move(0.61,-7.00,0.00); object(0x1CB2,180,90,258); move(8.02,5.97,0.00); object(0x1CB2,180,90,208); move(0.63,10.46,0.00); object(0x1CB2,180,90,159); move(-7.28,6.85,0.00); object(0x1CB2,180,90,110); move(-10.33,-1.11,0.00); object(0x1CB2,180,90,59); move(-5.47,-8.23,0.00); object(0x1CB2,180,90,9); move(2.67,-10.01,0.00); object(0x1CB2,180,90,320); moveto(-1547.21,-189.71,19.77); object(0x0159,90,0,328); moveto(-1546.31,-187.44,14.57); object(0x02BA,180,0,21); move(0.00,0.00,0.00); object(0x02BA,180,0,291); move(0.00,0.00,0.00); object(0x02BA,180,0,341); move(0.00,0.00,0.00); object(0x02BA,180,0,61); move(0.00,0.00,0.00); object(0x02BA,180,0,16); moveto(-1544.58,-186.35,12.27); object(0x020D,15,5,54); move(-3.56,1.10,-0.20); object(0x020D,15,5,335); moveto(-1545.95,-181.95,13.87); object(0x1D00,0,0,174); move(4.59,-5.71,0.00); object(0x1D00,0,0,276); moveto(-1551.77,-201.81,15.97); object(0x1C91,0,0,189); moveto(-1551.26,-202.45,15.27); object(0x0154,0,0,37); moveto(-1535.51,-197.97,18.47); object(0x1D1D,35,0,307); moveto(-1554.08,-177.87,14.27); object(0x01C2,0,0,24); move(-1.67,-1.18,0.00); object(0x01C2,0,0,338); move(0.83,0.34,0.00); object(0x01C2,0,0,338); move(2.69,1.09,0.00); object(0x01C2,0,0,338); move(-6.26,-3.27,0.00); object(0x01C2,0,0,330); moveto(-1555.25,-179.89,13.57); object(0x01C9,0,0,329); moveto(-1567.53,-182.47,13.37); object(0x1CD5,0,0,186); move(2.41,5.93,0.40); object(0x1D05,0,0,184); move(0.06,0.84,0.30); object(0x1D05,0,0,184); move(0.05,0.74,0.30); object(0x1D05,0,0,184); move(-0.70,0.05,0.00); object(0x1D05,0,0,184); move(-0.08,-0.81,0.30); object(0x1D05,0,0,183); move(-0.06,-0.74,0.30); object(0x1D05,0,0,183); move(-0.70,0.04,0.00); object(0x1D05,0,0,183); move(0.05,0.76,0.30); object(0x1D05,0,0,183); move(0.03,0.81,0.30); object(0x1D05,0,0,183); move(-0.70,0.04,0.00); object(0x1D05,0,0,183); move(-0.05,-0.80,0.30); object(0x1D05,0,0,183); move(-0.05,-0.80,0.30); object(0x1D05,0,0,183); move(-0.70,0.04,0.00); object(0x1D05,0,0,183); move(0.05,0.80,0.30); object(0x1D05,0,0,183); move(0.05,0.80,0.30); object(0x1D05,0,0,183); move(-0.70,0.04,0.00); object(0x1D05,0,0,183); move(-0.05,-0.80,0.30); object(0x1D05,0,0,183); move(-0.05,-0.80,0.30); object(0x1D05,0,0,183); move(0.70,-0.04,0.00); object(0x1D05,0,0,183); move(0.70,-0.04,0.30); object(0x1D05,0,0,183); move(0.70,-0.04,0.30); object(0x1D05,0,0,183); move(-0.43,-2.87,0.47); object(0x1D06,0,0,151); move(0.32,-7.18,-4.60); object(0x1D02,0,0,58); move(-2.01,5.73,-0.07); object(0x1CF9,0,0,322); move(2.40,0.98,4.70); object(0x1CF7,0,0,155); move(-0.98,-0.16,0.00); object(0x1CF7,0,0,164); move(-0.93,1.52,-5.00); object(0x1CF5,0,0,292); move(0.92,-1.13,5.90); object(0x1CF2,0,0,321); move(0.63,0.44,0.00); object(0x1CF2,0,0,344); move(-1.55,-0.71,-0.80); object(0x1CEC,0,0,100); move(-0.00,-0.65,-4.10); object(0x1CEC,0,0,55); move(1.10,-2.49,-0.30); object(0x1CEB,0,0,312); move(-2.23,8.00,2.10); object(0x029F,0,270,276); move(5.04,-0.65,0.00); object(0x029F,0,270,94); move(-1.49,1.86,0.00); object(0x029F,0,270,9); move(-1.77,0.27,0.00); object(0x029F,0,270,8); move(-0.03,-12.78,-1.30); object(0x01B5,0,270,263); move(-0.03,-0.95,-0.20); object(0x01B5,0,270,191); move(0.38,1.97,0.00); object(0x01B5,0,270,191); move(-0.10,-0.50,0.00); object(0x01B5,0,270,191); move(1.64,4.44,-0.90); object(0x1D12,0,0,91); move(-1.43,-1.81,0.70); object(0x1D4F,0,20,63); move(0.85,-5.57,0.60); object(0x020C,0,0,336); move(-3.79,0.36,0.00); object(0x020C,0,0,216); move(1.13,11.51,-0.90); object(0x01B8,0,0,169); move(2.23,-10.88,-0.10); object(0x1904,0,0,112); move(-1.65,12.58,-0.80); object(0x1D01,0,0,112); move(0.48,1.28,-0.50); object(0x1D01,0,0,115); move(-0.05,-0.51,-0.60); object(0x1D01,0,0,45); move(0.30,-1.44,0.30); object(0x1D01,0,0,55); move(0.58,1.09,0.30); object(0x1D01,0,0,73); move(-3.09,-9.58,0.40); object(0x1D01,0,0,12); move(-0.42,0.78,-0.80); object(0x1D01,0,0,12); move(0.87,0.17,0.10); object(0x1D01,0,0,46); move(-0.05,-0.47,-0.10); object(0x1D01,0,0,301); move(-0.11,-1.03,0.90); object(0x1D01,0,0,36); move(2.31,-2.93,0.00); object(0x1D01,0,0,36); move(0.16,-0.38,-0.70); object(0x1D01,0,0,346); move(1.52,-0.83,0.00); object(0x1D01,0,0,48); move(-5.50,1.32,0.00); object(0x1D01,0,0,55); pspawn = 0x08E81290; setint(pspawn, 208); setfloat(pspawn + 4, -1560.18, -194.89, 14.87, 0); pspawn += 0x30; setint(pspawn, 208); setfloat(pspawn + 4, -1558.22, -194.83, 14.87, 90); pspawn += 0x30; setint(pspawn, 208); setfloat(pspawn + 4, -1556.67, -199.47, 14.87, 180); pspawn += 0x30; setint(pspawn, 170); setfloat(pspawn + 4, -1562.45, -199.69, 14.87, 135); pspawn += 0x30; teleport( -1563.59, -185.12, 14.87);
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